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What’s Updates on Free Fire ILLUMINATE?

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14 Answers

  1. Xayne

    Longer skill active time, enhanced Gloo Wall damage increase, shorter cooldown.

    “Controlling Xayne’s skill has been difficult in the past, so we tweaked its active time so that she could survive in “Xtreme” situations.”

    Xtreme Encounter:

    Gets 80 HP temporarily (decays over time), 40/50/61/73/86/100% -> 80/90/100/110/120/130% increased damage to Gloo Walls and shields. Last for 10s -> 15s. Cooldown: 150/140/130/120/110/100s.

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  2. NEW MAP : Alpine – a fusion battle experience.

    “Ready for new battles and victories on Alpine?”

    Alpine map available in Clash Squad and Clash Squad Ranked modes.

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  3. Revival Mechanism Optimization
    Enhanced the experience for revived players.

    “While being revived and getting back on the fighting pit is exciting, it can be nerve-racking to loot again from square one. This patch, revived players will start with a Level 1 Armor and a Pistol, so you have a good chance to come back with a bang.”

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  4. New Weapon: Charge Buster
    New weapon available.

    “The Charge Buster will be the new shotgun we’re introducing into this patch. Holding the firing button will charge up its energy and result in a more powerful shot upon release. Be cautious, charging the weapon too long may backfire.”

    Base Damage: 15

    Rate of Fire: 0.3

    Magazine: 3

    Charge: Charging will increase range & damage, and reduce spread.

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  5. Weapon Adjustments
    Effective range decreased.

    “The effective ranges of SMGs and Shotguns are a little on the high side, resulting in players using SMG in almost all ranges. In this patch, we fine-tuned these stats as well as gave some rifles a slight buff. This clearer distinction will make weapon selections more interesting and rewarding.”

    Adjusted the following weapons:

    M1014, SPAS12, M1887, MAG-7, UMP, MP5, MP40, P90, Thompson, MAC10 – Effective range -5%, long-distance headshot damage -20%

    Mini Uzi – Effective range -5%, long-distance headshot damage -20%, armor penetration -20%

    Vector – long-distance headshot damage -20%

    M500 – long-distance headshot damage -20%

    SCAR – Damage +4%. Effective range +6%

    AUG – Damage +2%. Effective range +3%

    Kingfisher – Magazine +2

    Flashbang – Damage 1 -> 5

    Helmet Thickener – Headshot reduction -20%

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  6. Character


    Hold-to-aim function on the skill button added for better precision.

    “We realized that it hasn’t been very convenient to use Skyler’s skill when attempting to aim. This patch, we’ve added a hold-to-aim button (similar to that of a sniper), so you can penetrate your enemies’ Gloo Walls in better Rhythm.”

    Riptide Rhythm:

    Players can now hold to aim using the skill button

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  7. Olivia

    Increased extra HP for revived teammates.

    “We have enhanced Olivia’s skill so that players revived by Healing Touch will receive more HP than they would have before this patch. Help your teammates get back on track faster!”

    Healing Touch:

    Revived players will be revived with extra 30/36/43/51/60/70 HP -> 30/40/50/60/70/80 HP.

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  8. Maxim

    Decreased the time reduction of using Med Kits.

    “Even after Gluttony’s skill adjustment last patch, it still proves to be too reliable compared to other passive skills. We’re reducing the speed of Gluttony this patch so players will have to choose when they want to heal up more wisely. Plus, it’s not good to eat so fast, anyway.”


    Eating and using MedKits faster by 5/8/12/17/23/30% -> 5/9/13/17/21/25%.

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  9. Map Balancing
    Map adjustments.

    “Ever felt helpless while combating in rather empty areas? We’ve added covers in certain places of Bermuda – let these help you knock out your enemies easier!”

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  10. Bonus Airdrop
    Added airdrop to heat-up battles.

    “Airdrops are now available in Clash Squad. Make sure to check them out! Ever heard about M1887 with 3 shots? You might find it in the Bonus Airdrop!”

    Airdrop will land on the map in every round. Only in the classic Clash Squad mode.

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  11. Safe Zone Pace Adjustment
    Adjusted speed and time of Safe Zone shrinks.

    “We realized that the first two play zones in the Battle Royale lacked action,so we have made adjustments to speed up the initial stage of each match to spice things up earlier in the game.”

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  12. Nurek Dam Rework
    Polished map area details.

    “Nurek Dam in Bermuda is a bit outdated, so you will see a renovated version of this area in the new patch!”

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  13. In-game Events
    Adjusted various events and output equipment in-game.

    “To make looting more interesting for you guys, we have made modifications to the gameplay incidents.”

    Discounted items available in Airdrop Vending Machines.

    War Chests will produce better gear as the match goes on.

    Equipment rarity in Airdrops increases as the match goes on.

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  14. Optimizations

    – Optimizations to gaming experience & smoothness in Alpine

    – Auto-equip all items obtained from weapon chests in the Training Grounds

    – Enhanced explosion effects in Bomb Squad mode

    – Touch up on the ammo icons of Shotguns and Pistols

    – “Like” button when teammates make First Blood, Triple Kill, or Quadra Kill

    – Adjustable pick-up priority of items for Auto Pickup settings

    – Selectable: While in a match, mute all messages or mute voices only

    – Collections tab moved into Vault

    – Fitting Room and up to 2 presets for your costumes and outfits

    – Switch on replay function to auto-save 10 most recent matches

    – Both kill and assist qualifies for daily first-win mission in Battle Royale Ranked

    – Backpack skin becomes translucent when crosshairs overlap, preventing blocking of vision

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