PATCH NOTE: NEW AGE – 1 DECEMBER 2021
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We want to connect the people who have knowledge to the people who need it, to bring together people with different perspectives so they can understand each other better, and to empower everyone to share their knowledge.
PATCH NOTE: NEW AGE
Dec.01,2021
Character
Chrono
The force field can no longer be shot through.
“Time Turner is no doubt one of the stronger skills in the current meta because players are too safe while attacking from inside the shield. The instant-deployable force field leaves no room for opponents to react. We’re making Time Turner’s shield a two-way protection so players can no longer shoot the enemies outside, therefore leaving room for counterplay. With this change, we’re giving the force field a longer duration and more HP so when you activate Time Turner, you know you will be safe inside the shield.”
Time Turner:
Creates a force field that blocks 600 -> 800 damages from enemies -> all sources.
All effects last for 3/3/4/4/5/5s -> 4/4/5/5/6/6s.
Cooldown: 250/242/235/229/224/220s -> 180/164/150/138/128/120s.
Removed: One can fire at outside foes from within the force field.
Removed: Movement speed increases by 5/6/7/8/9/10%.
New: The force field blocks all damage sources from the inside and the outside.
Pin Marker
Can now mark more targets, including enemy locations.
“We are optimizing the Pin Marker so you can pin almost everything that is visible on the map. You can also double tap to pin enemies’ locations!”
The pin marker can now mark all the objects, vehicles, and items in the game.
Players can double tap the pin button to alert teammates about enemies nearby.
Free Look
Added settings to toggle on during parachuting.
“Adding a new option in Free Look so you can have more freedom of looking around while parachuting but still have a clean HUD when you’re on the ground.”
Added a setting to turn on Free Look only during parachuting and driving.
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PATCH NOTE: NEW AGE
Dec.01,2021
Character
Chrono
The force field can no longer be shot through.
“Time Turner is no doubt one of the stronger skills in the current meta because players are too safe while attacking from inside the shield. The instant-deployable force field leaves no room for opponents to react. We’re making Time Turner’s shield a two-way protection so players can no longer shoot the enemies outside, therefore leaving room for counterplay. With this change, we’re giving the force field a longer duration and more HP so when you activate Time Turner, you know you will be safe inside the shield.”
Time Turner:
Creates a force field that blocks 600 -> 800 damages from enemies -> all sources.
All effects last for 3/3/4/4/5/5s -> 4/4/5/5/6/6s.
Cooldown: 250/242/235/229/224/220s -> 180/164/150/138/128/120s.
Removed: One can fire at outside foes from within the force field.
Removed: Movement speed increases by 5/6/7/8/9/10%.
New: The force field blocks all damage sources from the inside and the outside.
Maxim
Decreased the time reduction of using Med Kits.
“The buff received from Gluttony was a bit too fast so it allowed players to rely on this skill to stay in the play zone for longer. We’re reducing Gluttony’s speed by a bit to make sure nobody can stay in the play zone for too long.”
Gluttony:
Eating and using MedKits faster by 15/18/22/27/33/40% -> 5/8/12/17/23/30%.
K
EP recovery increased, MAX EP increased.
“The Psychology Mode in Master of All is currently a bit too slow so it is difficult to switch to Jiu-jitsu with enough EP. We’re giving this skill a bit more power so it keeps the user’s HP and EP at a healthy level throughout the rounds.”
Master of All:
Psychology Mode: Recover 2->3 EP every 3/2.8/2.6/2.4/2.2/2s -> 2.2/2/1.8/1.6/1.4/1s, up to 100/110/120/130/140/150 -> 150/170/190/210/230/250 EP.
Store Adjustments
Choose weapons for your enemies.
“Lone Wolf is back for a limited time only! This patch, you and your opponent will take turns every two rounds to choose the weapons both of you will use. In order to win, you’ll have to beat your opponent using not only your favorite weapons but also the weapons of their choice. Do you have what it takes to triumph? See you in the Iron Cage!”
Players will take turns to choose the weapon for themselves and their enemies every two rounds.
Weapons that are picked will have a cooldown before it can be picked again.
Map Adjustments
Map size increased.
“The Iron Cage was a bit too small for 2v2 battles. We’re increasing the size of some of the cages in this patch so you can have more room to work with.”
Larger battle area in the Iron Cage.
New Rank – Master
New rank tier available.
“Introducing the Master rank, a new rank tier above Heroic. It has come to our attention that the skill gap among Heroic players is getting larger so we decided to add a new rank to make the ladder a bit more competitive.”
Players can now get to the Master rank after reaching Heroic in Ranked Modes.
Item Request
Can now request for multiple items.
“We’re allowing players to request more than one item if their previous request was fulfilled. Because why not?”
Additional item requests can now be sent if the previous one was completed.
Radio commands will now be triggered when item requests are sent.
Map Balancing
Map adjustments.
“It is the worst feeling when you are spawned into the lower area of the Mill in Clash Squad because it is literally an uphill battle. We have adjusted the areas at Academy and Mill to make these two areas more balanced.”
Gameplay
Assist Notifications
Assists will now display on the HUD.
“It is currently a bit difficult to know if the enemy you have wounded is taken down by your teammates or not. We’re adding assist notifications to this patch for you to know when a teammate has taken down (or stolen your kill on) an enemy you had attacked.”
Assist notifications now available when assisting teammates on knockdowns.